'I have previously struggled to buy into virtual reality when it consisted of sitting on a chair and simply looking around, but HTC’s Vive system has convinced me otherwise.
During the demonstration I was taken into a room that was empty except for a computer setup, the HTC Vive headset, two controllers and sensors on two of the walls.
These sensors use lasers to plot the room’s shape, size and obstacles.
For the demonstration version, the headset was attached to the computer using wires.
But the HTC spokesman told MailOnline this was because of the interference from the various networks covering the trade show and the final version will be wireless.
During a demonstration MailOnline's Victoria Woollaston was taken into a room that was empty except for a computer setup, the HTC Vive headset (pictured), two controllers and sensors on two of the walls. These sensors use lasers to plot the room’s shape, size and obstacles
Once I put the headset on a grid appeared around me similar to how the holodeck appears in Star Trek.
The demonstrator handed me the wireless controllers, which in itself was a strange experience to see controllers ‘floating’ towards you but not see the hands holding them.
I was then trained to use the controllers by blowing up a balloon with the left hand and punching it through the air with the right.
The first ‘experience’ dropped me underwater onto a sunken ship. Small fish swam around me, which I could ‘touch’ and move. I could look over the edge of the ship and explore the deck.
If at any point I approached a real-world obstacle, a feint grid would appear to warn me.
During this experience a virtual stingray swam near my face and a huge whale made me jump as it appeared on my left shoulder and cast a shadow over me.I couldn't count the number of times I jumped, laughed, expressed surprise and was wowed by this technology
Another experience involved painting in the air. Colours and brushes were selected with the left controller and painted with the right. These paintings hung in the air and I was able to walk through them. I also made snow fall around me.
A third involved exploring a kitchen, making a meal and serving it. At one point I dropped an egg near my foot and it broke and made a mess. I could use the controllers and triggers to pick up objects, move them around and drop them.
These skills were then put to the test during another experience in which I had to repair a robot.
While the final experience had me placed in the middle of a virtual battle. I could explore the battleground and kneel down so my face was in line with the ground.
I couldn't count the number of times I jumped, laughed, expressed surprise and was wowed by this technology.
And this is an early version, with a limited number of trials.
By these standards, this technology has the potential to live up to HTC’s claims of being revolutionary.
That said, there is one substantial benefit to having a stationary virtual reality experience compared to one you can explore and that’s convenience.
I can’t imagine many people have rooms they can dedicate entirely to this technology, or want to spend money on a host of kit, rather than just a headset.
As it stands though this technology literally took my breath away at times and was the stand out tech of this year’s Mobile World Congress.'
Source : http://www.dailymail.co.uk/sciencetech/article-3216983/HTC-Vive-launch-new-year-Valve-reveals-body-virtual-reality-sale-large-quantities-March.html